
Ok, as you can see from the screenshot here this is
very basic stuff...
This thing was made using
Mobile Processing , a very nice and promising developement framework java for mobile applications.
The idea is as simple as it gets... destroy the spaceship (ehm, lets say the colored circle) before it gets down to the earth. You know, the old story...
Every space ship emits one note, you use your phone's keypad to play the 'defense' note, and if you hit the right one... guess what... the spaceship will disappear and our planet will be finally safe... but..uh...wait.. one more ship coming!!
Ideas for developemnt:
- Draw a better spaceship maybe? Anyone have a space invaders spaceship image I can borrow... I love those..
- Different levels: say the invading note could be chosen on different octaves, that makes it more difficult to guess..
- Different spreads, you could start only with smaller intervals, or maybe only with some intervals, and then widen up
- Interval recognition instead of note recognition: harmonic intervals, arpeggios...
- Fix some bugs
Known bugs:
On some phones (as my nokia 6630) there seems to be a problem when two notes are playing at the same time. This will soon (ah ah, ehm, no, really soon..) be fixed.. meanwhile just wait for the alien to play its note then grin and play yours..
On most phones it works fine though...
Again, on my nokia6630 there seems to be a problem with the mobile processing library, so midi can not be used.
This is why this version uses system sounds. There a bit 80's retro kind of, but when you get used to them they are not bad...
I will publish a midi version soon, with a nice piano note being played...
anyway get it here:
PitchPocketand let me know what you think...